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Over the past decade, blockchain has gone through several cycles of innovation, turning from a singular cryptocurrency into a multi-chain system that encompasses billions of dollars in total value. From the many industry integrations that blockchain has seen, with everything from finance to cybersecurity seeing blocking applications, one industry has continually shined. GameFi, the balance of blockchain and gaming, has allowed gaming developers to create an entirely new system of gaming, offering players the ability to generate currency while they play.
While the GameFi industry has reached a total valuation of nearly 3 billion in only six years, AAA games have failed to make the jump into utilizing this new technology. The vast majority of blockchain games have been developed by new companies that entirely focus on Play2Earn gaming.
This trend is certainly not from a lack of opportunity from AAA games. Examining Fifa’s Ultimate Team, which offers users the option to buy kits, stadiums, players, and other assets to improve their gameplay. This open marketplace system of buying packs from EA and then opening them to reveal digital assets is remarkably like many Play2Earn NFT systems, with this having strong potential for blockchain integration.
In fact, EA generated USD 1.62bn from this system in 2021, leading us to the question of why exactly AAA developers aren’t making the leap to blockchain technology and further capitalizing. In this article, we’ll take a look at some of the main limitations of layer one blockchain, demonstrating why this stops AAA from taking full advantage of
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