Chris Wang has done it all. As well as selling a business to Disney for hundreds of millions of dollars, he was one of Web3's earliest champions.
Here, he speaks to Cointelegraph about the hurdles that Web3 needs to overcome in order to reach billions of users, and how he thinks the industry will evolve in the years ahead.
Plus, Chris also tells us more about what ThunderCore, his latest venture, is doing to achieve a "mobile entertainment revolution."
1. Hi Chris! You were the quickest person to graduate with a PhD at Carnegie Mellon University. What was that like — and why did you become interested in computer science?
I spent two years and 10 months going from a bachelor's degree to a computer science PhD. When I was young, I was always interested in math. I really liked problem solving. I wanted to do something practical.
I played a lot of video games at that time too — Warcraft, Civilization, that kind of thing. I wasn't so much of a Counter-Strike guy… wasn't so quick with the mouse! I was much more into the strategy side, particularly turn-based games. So with my career, I thought it'd be very cool if I could focus on video games.
I also learned a lot about programming at a young age and participated in a lot of programming contests. I went to high school in California and graduated in three years. At that time, I participated in one nationwide programming contest and was ranked 14th in the U.S. Then I went to Berkeley for my undergrad – also three years – and then it was on to Carnegie Mellon for the PhD. With all this graduating quickly stuff, it was really just a challenge to see if I could pull it off. It gave me some measure of satisfaction to be able to do so.
2. You are one of the early adopters of Web2 — both
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