NFTs, the metaverse, and digital ownership. These Web 3.0 terms have broken their way into mainstream consciousness. As a result, we’re seeing projects and ideas in the blockchain space looking to change the way things work. Industries like music, art and gaming are key industries experiencing a change, with gaming specifically receiving a lot of attention via a new monetization mechanism: play-to-earn (P2E).
P2E promises gamers a way to earn from their in-game activities through nonfungible tokens (NFTs). Traditional games have users playing a game for hundreds of hours, having nothing to show for it when they eventually move on. P2E titles convert typical game assets into NFTs, allowing the player to sell their in-game collectibles for real-world profits.
However, while many P2E games have seen great success, their prospects come at a cost — one that the gamers must pay. These projects typically aren’t built with a sustainable future in mind, instead, utilizing mint and burn token models and high inflation token rewards to generate value. Supremacy is a metaverse play-to-earn project looking past this primitive method of profits and building a sustainable, long-term economy for players to benefit from.
Powered by the XSYN Network, Supremacy’s economy is built as a looping economic system with feedback adjustment. Put simply, the project’s utility token, SUPS, is a fixed supply token that operates in an economy, replicating the typical supply and demand of resources, circular flow of units of account, scarcity and more. All resources within the game are subject to traditional market forces, and unlike other projects, the value of SUPS is not directly correlated with the flow of SUPS within the platform.
Not only this, but
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